@startuml
sprite $na [48x48/16] {
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!define WEATHER_NA(_alias) ENTITY(rectangle,black,na,_alias,WEATHER NA)
!define WEATHER_NA(_alias, _label) ENTITY(rectangle,black,na,_label, _alias,WEATHER NA)
!define WEATHER_NA(_alias, _label, _shape) ENTITY(_shape,black,na,_label, _alias,WEATHER NA)
!define WEATHER_NA(_alias, _label, _shape, _color) ENTITY(_shape,_color,na,_label, _alias,WEATHER NA)
skinparam folderBackgroundColor<<WEATHER NA>> White
@enduml